Finally its all over!
Project : Off The Map
Project Contribution: VFX/Mushroom area/Engine/lighting/rigging/modeling
Summary
For this project I ended
up in charge of all the VFX. I was also in charge of doing the wonderland
mushroom area.
I unfortunately wasn’t here when the group
allocated areas of the map for everyone so I had to take some areas from other
team members. This project really tested my team skills and the ability to work
in areas I wasn’t comfortable in.
I did really enjoy designing and modelling my
area I took from Dom which kept me interested in the project. I also found this
project the most challenging as during this time I had many life events going
on at the same time such as getting a new job and join sports teams. This meant
I had to learn to balance my time effectively.
I also found myself not
having much to do every now and then so I would as to take some work of other
team member’s hands including modelling and rigging the cat.
Assets contributed towards;
-1 Cat-Rigged and modeled
-5 Trees-modeled and
textured.
-3 Tree parts-modeled and
textured
-2 tree animated.
(falling, Swing)
-4 types of Rocks- modeled
-2 flowers-modeled and
textured.
-8 Mushrooms modeled and
textured
-7 Particle systems
including changeable colors etc.
-2 Blue printed mushrooms
to jump on.
-1 Scone light Modeled and textured
-5 Playing cards modeled,
textured and animated.
Things that didn’t make it;
-Outline shadier using
post processing (see image below.)
-2 Mushrooms modeled
-1 Spooky eyes particle
system. (See below)
-The cat is fully rigged
we just didn't have the time to put into engine.
-Blue print where a line tracer
is fired from the character to the camera and anything in its way will become
transparent.
-Blueprint that makes the
camera sway a little to make game play smoother (see above)
Concepts:
Modelling:
Texturing/Engine:
Beauty Screenshots (Without
wires/Engine):
Unwraps (Render texture of unwrap/Evidence of UV packing
efficiency):
Our art style is very
simple and therefore we didn't need to unwrap anything. The only thing I unwrapped was the playing cards
Conclusion:
In conclusion I wouldn't say this was my favorite project although it has thought me allot of new
skills sets within Unreal and working in a group. This project has been pretty
fun to do as the art style was unique style. After completing this project I
can happily say that I specialize in VFX. The main problem I had with this
project is that there was a lack of modelling and texture skill required so
there for I could practise and improve in my skills with that area. Throughout
the project I have done my best to take on other peoples work because I was
unfortunately assigned nothing to do at the start of the project. So everything
I have done has been done because I said “let me do that” I think this was a
large floor in my work flow as this meant me sitting around not really knowing
what to do, or if I can do anything. This was all down to poor communication. I
feel as though I have contributed more than a few of my team members and I am
happy with the amount of work added by me. Well… there is always room for
improvement and therefore like I say in every project conclusion I think that
if I had more time this game could actually be really good.
Due to the art style again
this means I didn't get to use programs such as Zbrush and there was no need
for PBR. I think that if I were to be marked down for this then it would be
very unfair. Same with my unwraps.
I was miss understood at
the start of this project as I stated that I can’t come into labs every day due
to personal events. This was taken by my group and tutors that I was using my
time for unproductive events such as “getting pissed” this was not the case
however as near the start I had some personal family issues to resolve and I
also just started my new job as my financial state was at a critical state. I
get that Uni should come first but for my Family and staying alive is more
important. So I apologies for any inconvenience and wish to excuse my absence.
A follow up from this is
after everything settled down I made sure to post as many times as possible to
my group when and where I will be in for meetings. I made it clear that I
wanted to contribute to the team and wanted events like meeting and catch up
sessions. Evidence can be seen of this in my screen shots folder> Facebook.
For my next project I will
make it a priority that I am assigned plenty of jobs for myself that way I’ll
have plenty to do and lots to learn.