Research in Job specs
I have found a Job Spec for a 3D Environment artist located
at Halifax.
They are asking for;
Must have a minimum of 5 years’ experience creating 3D game
environments.
1. Passion for creation of visually stunning 3D environments
whether natural or Architectural.
2. Zbrush experience in creating high definition environment
pieces a large plus
3. Strong technical skills in integrating environments with
next generation toolsets (scene
Lighting, environment
optimization and event triggering)
4. Setting the standard for less experienced model
5. Traditional art background advantageous
What do i need to do to reach these requirements!
1. I believe that I already have a passion for creating 3D environments
so maybe the only way I could improve in that area is, I could look at more
inspiring artist and look up to them as role models.
2. Currently I have no experience in Z brush at all but this
can easily be improved with tutorials and plenty of hours sitting down and
practising this software.
3. To improve my knowledge in modern day tools to create the
best and realistic scenes I could have a look at how modern day games are
created and the tools and methods used. I could also ask around with my tutor
and lectures for any information on how to find out the industry’s secrets.
4. Not too sure what number 4 is asking me for but I think
is to show less experiences modeller’s what the standard of the models should
look like. So if this is what it means then this means that I have to make sure
there are no flaws in my models such as visible seams and distorted engons.
5. Traditional art is a no brainer, every artist needs traditional
knowledge and skills. So the only way to build up my skills for that is to go
out with a pencil and some paper and draw some stuff over and over again till
it looks perfect.
I have a long way to go to reach these requirements which
means plenty of practise and persistence, I will need to be the best at 3D modelling.
But let’s not forget that it also states that I need to have a minimum of 5 years’
experience in the games industry so that means that that’s plenty of time for
me to learn new software and tools.

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